
Advertising Age
published a report claiming that the metaverse presents wondrous opportunities
for brands to prioritize multicultural marketing. Sure, as soon as someone
invents metacrumbs.
Inequity In The Metaverse—How Brands Can Prioritize
Multicultural Marketing In Virtual Worlds
How some Web3 projects are
trying to design for multiculturalism and diversity that includes everyone in
the new internet
By Garett Sloane
In the metaverse, everyone can go Nowhere. The developers
of Nowhere, a browser-based 3D meetup platform, made it so people don’t need a
crypto wallet or NFT to join; there are NFT integrations, but it’s not a
requirement, which lowers the technical—and financial—boundaries.
“Anyone with a link, and a click, can come in,” Ana
Constantino, co-founder of Nowhere, told Ad Age during a recent meet-up at the
virtual space.
Nowhere is like an amalgamation of the audio-streaming
app Clubhouse, with different rooms hosted by users, and Zoom, the video
conference platform.
In Nowhere, people pop in by video, framed by digital
nonagons, which they maneuver around the site to go toward and away from other
people in rooms. The sound is 3D: When a person approaches a conversation, it
gets louder, and the noise recedes the farther away they move.
Nowhere seems low tech, but that’s intentional, so people
in countries with fewer high-powered computers can participate. Its founders
say it is a nod to the need for multiculturalism in the coming metaverse, where
there is a risk that high-priced NFTs and expensive computing gadgetry could
limit participation, unless early adopters like Nowhere give the underserved an
entry point. Nowhere is undoubtedly a Web3 platform, since it can link to
crypto wallets to implement cryptogating, which lets private rooms control who
enters based on whether they are holders of a particular NFT.
Constantino, a member of the LGBTQ+ community and
originally from Brazil, said that the concept for Nowhere was to create an
online world that erases boundaries. “We believe culture and society benefit
when people are together,” Constantino said.
Nowhere has about 12,000 members, Constantino said, and
many are in the Web3 ecosystem. Google, Salesforce and Coindesk employees have
held Nowhere meetups, for example, Constantino said.
Multicultural roots
Nowhere represents the
building blocks of the metaverse, where early adopters want to make a new
internet that alleviates the problems of the old one. Web 2.0 was characterized
by social media apps and mobile devices run by companies like Facebook, Google,
Amazon and Apple.
They became known as
“walled gardens” because they locked their users in and tightly controlled the
experience. Web3 adherents are developing decentralized platforms on principles
of interoperability, transparency and accessibility. And they want everyone to
have a voice in a way that promotes principles of multiculturalism, so that
it’s not just a select few who own the NFT land and have a voice to establish
crypto ground rules.
But some people are worried
about the direction of the early metaverse, and whether it truly welcomes
everyone. Constantino points to the gold rush happening in NFT real estate,
where sites like Decentraland and The Sandbox sell virtual land for thousands
of dollars. “That creates exactly the problems that exist in the real world,”
Constantino said, “that push out people who don’t have the assets, replicating
the problems in the virtual world.”
The metaverse could fall short of its ideals. Web3’s
early builders could install the same people in positions of power today;
typically white men in tech. There are concerns that companies like Meta,
formerly Facebook, could develop virtual reality platforms and crypto
communities with the same monopolistic appetite they displayed conquering
social media. And the same divisions exposed in Web 2.0, disharmony through
social media, will replicate unless metaverse founders stop it from the start.
“Some [projects are] not accessible,” Constantino said.
“They are going to be for small clubs and then lose the potential, that is, to
discover new people and new experiences.”
There is, however, a groundswell of supporters pushing
for a truly multicultural Web3. Nowhere, for one, promises it will always have
a free version, although the business charges for some added features,
Constantino said.
There also are NFT communities that embrace inclusivity
in their design concepts. DeadFellaz is one of the more popular NFT projects on
OpenSea, the Web3 marketplace, and the creators intentionally made the avatars
with an eye toward cultural sensitivity, according to a co-founder, named
Betty. (Betty is a pseudonym for the Australia-based co-creator, who has never
revealed her identity—part of the anonymity that sometimes is associated with
Web3.) DeadFellaz is an NFT collection of 10,000 characters based on variations
of 450 traits, and the avatars look like undead cartoons. “The reason I
actually created DeadFellaz, to start off with, was that I wanted to fill a
void that I felt myself,” Betty said in a recent interview with Ad Age.
Betty said most of the NFT projects she encountered were
straight out of gaming culture and oversexualized. “The representation, as a
woman, was almost through offensive stereotypes,” Betty said.
DeadFellaz is a “brand born of NFTs,” Betty said. The
project combined hand-drawn designs with a computer program to generate
thousands of DeadFellaz. Betty said that the basic design elements were vetted
to ensure that none of the characteristics were offensive or appropriated
culture. DeadFellaz are diverse even if they are green zombies.
“A lot of the bias in the real world has followed us in
Web3,” Betty said, “because we’re the same people just in a different setting.”
Betty points to a common saying among the Web3 and NFT
elite: WAGMI, which means, “we’re all going to make it.” Sometimes she’s not so
sure.
“In the Web3 space we have this idealistic approach,”
Betty said. “We’re all going to make it. ‘WAGMI’ is the thing that is touted a
lot. I think that it’s unrealistic in a lot of ways.”
But, at the same time, there is camaraderie and promise
in the new community, Betty said. “The opportunities that arise for people,
it’s complete creative liberation.”
‘Design justice’
Karen Baker, president of Boston-based marketing agency
Boathouse, said that her clients have a lot of discussions about how to ensure
Web3 is a multicultural space. And Baker said she talks with artists and web
designers who want to bring more diversity into their teams.
There is an urgency, Baker said, for “design justice,”
which is the principle that diverse voices help build fairer technology from
the ground up. The concept has only gained in importance since 2020, coinciding
with the racial reckoning in the U.S. following the police killing of George
Floyd.
“Design justice is when people who have been marginalized,
unrepresented, have the opportunity to have a seat at the table, to actually
guide how things are developed in technology,” Baker said. “So it allows them
to be the lead in how things look and are improved. So it’s more than just
social good, it’s actually being able to use more human-centered design to make
sure that everyone is represented inside of the metaverse.”
Even with all the attention on social justice, the tech
world is struggling, Baker said. “It doesn’t seem to be having an impact yet.”
Katie Burke, the metaverse co-lead at Accenture
Interactive, said that she is optimistic about the potential for the metaverse
to facilitate more participation, not less. Burke pointed to R&B singer
Ashanti, who recently helped co-found a startup called EQ Exchange, a
woman-owned Web3 platform. “Emerging players building the critical blocks of
Web3 are committing to multiculturalism,” Burke said.
The promise of Web3 is that it can be accessed from
anywhere, opening opportunities across the world and across cultures, Burke
said. “People are no longer limited to opportunity by their place of birth,
society or appearances, and the metaverse, if anything, will and has enabled
equality,” Burke said.
Baker agreed that a fully functioning metaverse could
change the way we look at multiculturalism. “Take a Lego movie for
instance–people are yellow, they’re blue, they’re red, they’re orange. So when
you talk about multicultural, [the metaverse] can be a whole other way we look
at multicultural.”